Unparalleled Positive Programming
Unparalleled Positive Programming
The Teen Lounge contains a pool table, three x-box game setups, arcade-type basketball hoop games, a dance machine, a big screen TV, an air hockey game, a simulated motorcycle video game, and Guitar Hero (the students’ favorite video game).
The Big Reward Store contains a merry-go-round, electronic games, a ball pit, pinball machines, ping-pong table, snack machines, and a lounge. This amusement area is especially designed to be a lot of fun for our developmentally delayed students. The Ball Pit is one of the favorite features of the Big Reward Store.
Students are rewarded with points or money for showing improvements both in their academic work and in their behaviors. We named this room the “Contract Store” because the students also have to be passing their weekly behavioral contracts in order to earn the privilege of using it.
Field Trips and Special Outings
Students are able to make use of the community for recreation. Here students attend a Paw Sox game.
During the summer a favorite contract reward is a field trip to Six Flags Amusement Park in Springfield, Massachusetts.
Dinner at Fridays is a great way to end the day!
Ana spends time working on her scrapbook.
Zavon enjoys lunch at McDonalds.
Miscellaneous School Rewards
An on-campus playground area for our students features several swing sets and an activity gym.
One of the favorite activities of our students is to play basketball against teams from other schools or a team composed of our staff members. The basketball court has a mural painted by Kip Frace, a New York artist, who used the hand prints and thumb prints of our students to compose the mural.
Each classroom for our developmentally delayed students has its own reward store. The Classroom Reward Store is a living room-like area with plush chairs, TV, stereo, and various games. By displaying desired academic or other behaviors, students can earn a chance to take a break, watch some TV, and relax on the chairs.